← Capabilities
Information & Influence

Creative Industries & Cultural Export Reach

The capacity to be watched, heard and read abroad: the promotion machinery behind film, music, publishing, fashion and games, and the penetration their content achieves in other people's living rooms. One of the capabilities of Culture, Language & Education Diplomacy.

International families
33k2015 to 2024
Leading country
Japan1.4× the next
All families
237khome filings included
Over five years
Rising2020 to 2024 against the five before

Year by year

Patent families by country of origin and the year of the earliest filing, 2000 to 2025; 2025 is a part year, still filling in. International families are those for which protection was sought beyond one country.

Volume

International patent families in the capability, by the year of the earliest filing.

Source: Global Institute for National Capability (GINC), 2026. Underlying patents from 107 patent offices, IFI CLAIMS and Google

Share by country

Each country's share of the year's international families, in per cent: the capability's five largest countries of origin, 2015 to 2024, and the rest of the world.

Source: Global Institute for National Capability (GINC), 2026. Underlying patents from 107 patent offices, IFI CLAIMS and Google

Country leaderboard

International patent families, 2015 to 2024, by country of origin. Growth compares the latest five full years with the five before.

Ten largest

Japan

United States

China

South Korea

Taiwan

United Kingdom

Germany

France

Australia

Canada

9,492

7,019

6,834

3,079

1,031

695

693

456

409

403

2000 to 2025
1Japan9,49228.6%0.9×
138,796
2United States7,01921.1%1.1×
16,529
3China6,83420.6%1.9×
55,703
4South Korea3,0799.3%1.0×
13,988
5Taiwan1,0313.1%0.9×
1,975
6United Kingdom6952.1%1.0×
1,011
7Germany6932.1%1.0×
1,276
8France4561.4%1.0×
725
9Australia4091.2%0.5×
616
10Canada4031.2%0.8×
769
11Singapore2920.9%1.9×
378
12Israel2150.6%0.9×
331
13Sweden2080.6%0.9×
261
14Finland1970.6%0.9×
230
15Switzerland1890.6%1.1×
282
16Italy1800.5%1.0×
336
17Netherlands1520.5%0.6×
221
18India1350.4%1.0×
194
19Cayman Islands1240.4%2.6×
143
20Spain1130.3%0.7×
184
21Denmark1130.3%0.9×
164
22Austria1090.3%1.1×
142
23Russia990.3%0.5×
347
24New Zealand920.3%3.6×
111
25Türkiye900.3%0.9×
281
26Ireland760.2%1.8×
109
27Hong Kong650.2%0.5×
137
28Belgium630.2%1.0×
95
29Brazil450.1%0.7×
203
30Luxembourg380.1%0.6×
40
31Norway350.1%1.1×
45
32Poland340.1%1.1×
115
33Hungary300.1%0.3×
85
34South Africa210.1%0.3×
23
35Mexico160.0%1.3×
42
36Portugal160.0%0.6×
25
37Czechia140.0%0.6×
50
38Saudi Arabia40.0%1.0×
13
39Liechtenstein40.0%0.3×
5
40Malaysia40.0%0.0×
13

Applicants

The largest applicants by international patent families, 2015 to 2024: across the world, then within each of the five countries with the most families in Creative Industries & Cultural Export Reach. Names are as held in the source and are not consolidated across subsidiaries.

Global

33,201 international families

TENCENT TECH SHENZHEN CO LTD · China

SONY INTERACTIVE ENTERTAINMENT INC · Japan

SAMSUNG ELECTRONICS CO LTD · South Korea

SONY GROUP CORP · Japan

CANON KK · Japan

YAMAHA CORP · Japan

1,397

1,360

815

681

677

656

Japan

9,492 international families

SONY INTERACTIVE ENTERTAINMENT INC

CANON KK

SONY GROUP CORP

YAMAHA CORP

NINTENDO CO LTD

SONY CORP

1,222

677

673

656

650

609

United States

7,019 international families

MICROSOFT TECHNOLOGY LICENSING LLC

Sony Interactive Entertainment LLC

GOOGLE LLC

APPLE INC

SNAP INC

UNIVERSAL CITY STUDIOS LLC

392

285

247

245

205

167

China

6,834 international families

TENCENT TECH SHENZHEN CO LTD

BEIJING ZITIAO NETWORK TECHNOLOGY CO LTD

NETEASE HANGZHOU NETWORK CO LTD

HUAWEI TECH CO LTD

SZ DJI TECHNOLOGY CO LTD

BEIJING BYTEDANCE NETWORK TECH CO LTD

1,396

597

540

397

226

207

South Korea

3,079 international families

SAMSUNG ELECTRONICS CO LTD

LG ELECTRONICS INC

NCSOFT CORP

ELECTRONICS & TELECOMMUNICATIONS RES INST

HYUNDAI MOTOR CO LTD

LINE PLUS CORP

812

149

80

64

49

48

Taiwan

1,031 international families

HTC CORP

REALTEK SEMICONDUCTOR CORP

ATEN INT CO LTD

ACER INC

DEXIN CORP

MEDIATEK INC

79

46

42

38

36

34

Similar capabilities

The nine capabilities that share the most international patent families with Creative Industries & Cultural Export Reach, 2015 to 2024: the families counted in both as a share of those counted in either. Each card shows its five largest countries.

Critical Technology

Human-Machine Interfaces

5.7% shared · 4,525 families in both

United States

Japan

China

South Korea

Germany

14,516

9,319

7,249

6,474

2,639

Information & Influence

International Media & Broadcasting

5.4% shared · 3,905 families in both

China

United States

Japan

South Korea

France

11,427

11,259

6,437

6,383

1,042

Governance & Integrity

Policing & Law Enforcement

3.3% shared · 2,885 families in both

Japan

China

United States

South Korea

Germany

13,305

11,355

11,063

6,119

3,107

Strategic Infrastructure

Education & Skills Infrastructure

2.7% shared · 1,203 families in both

United States

Japan

China

South Korea

Germany

3,247

2,198

1,763

1,499

503

Critical Technology

Applied AI & Advanced Analytics

2.5% shared · 5,946 families in both

United States

China

Japan

South Korea

Germany

52,577

44,684

37,272

22,879

11,142

Strategic Infrastructure

AI Tools & Applications

2.5% shared · 6,280 families in both

United States

China

Japan

South Korea

Germany

59,104

48,655

39,220

27,537

12,086

Information & Influence

Sports & Major Events

1.9% shared · 983 families in both

United States

Japan

China

South Korea

Taiwan

4,602

2,533

2,150

1,982

1,001

Critical Technology

Machine Learning & Foundation Models

1.5% shared · 2,080 families in both

United States

China

South Korea

Japan

Germany

32,358

20,768

15,108

13,257

5,948

Production & Innovation

Services Economy

1.4% shared · 1,607 families in both

United States

Japan

South Korea

China

Germany

24,048

16,321

11,491

8,566

3,398

Crosswalk

How Creative Industries & Cultural Export Reach is matched to the patent classifications. The entries below were chosen for it; each stands for itself and everything beneath it in the scheme, 2,189 Cooperative entries in all. A patent family counts when any of its codes, in either scheme and at any office, falls under one of them. Codes since retired are placed under the entries that replaced them.

EntryTitle in the schemeWhy it is chosenCPC codesIPC codesDocuments
A63FCard, board, or roulette games; indoor games using small moving playing bodies; video games; games not otherwise provided forCard, board and video games1,3931831,444,914
G10HElectrophonic musical instruments; instruments in which the tones are generated by electromechanical means or electronic generators, or in which the tones are synthesised from a data storeElectronic musical instruments and music synthesis63065300,295
G10DStringed musical instruments; wind musical instruments; accordions or concertinas; percussion musical instruments; aeolian harps; singing-flame musical instruments; musical instruments not otherwise provided forStringed, wind and percussion musical instruments11585101,107
G10CPianos, harpsichords, spinets or similar stringed musical instruments with one or more keyboardsPianos and similar keyboard instruments363529,268
G06T13/00AnimationComputer animation7573,261
H04N5/222Studio circuitry; Studio devices; Studio equipmentTelevision and film studio equipment and special effects2210147,448
G03B19/18Motion-picture camerasMotion-picture cameras559,523
A63JDevices for theatres, circuses, or the like; conjuring appliances or the likeStage, theatre and cinema devices372025,376

CPC and IPC codes are the codes in use on patent documents, at any office, that fall under the entry. Documents is the larger of the two schemes' counts of documents carrying one of them. An entry with no IPC codes can be told apart only in the Cooperative scheme.

The Cooperative codes in use that count towards Creative Industries & Cultural Export Reach: 2,245 codes on 2,087,643 documents. The 150 most used are listed; the full list is in the cpc-to-capability.csv download.

CodeTitleUnder entryHow placedDocuments
G06T13/40Three-dimensional [3D] animation of characters, e.g. humans, animals or virtual beingsG06T13/00In the scheme31,801
A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game sceneA63FIn the scheme25,797
H04N5/265MixingH04N5/222In the scheme25,211
A63F13/35Details of game serversA63FIn the scheme22,246
A63F13/213Input arrangements for video game devices characterised by their sensors, purposes or types comprising photodetecting means, e.g. cameras, photodiodes or infrared cellsA63FIn the scheme20,677
H04N5/2628Alteration of picture size, shape, position or orientation, e.g. zooming, rotation, rolling, perspective, translationH04N5/222In the scheme20,244
A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game serversA63FIn the scheme18,999
A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play historiesA63FIn the scheme18,815
H04N5/262Studio circuits, e.g. for mixing, switching-over, change of character of image, other special effects ; Cameras specially adapted for the electronic generation of special effectsH04N5/222In the scheme18,537
A63F13/45Controlling the progress of the video gameA63FIn the scheme17,922
A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handlesA63FIn the scheme17,095
H04N5/272Means for inserting a foreground image in a background image, i.e. inlay, outlayH04N5/222In the scheme16,634
G06T13/80Two-dimensional [2D] animation, e.g. using spritesG06T13/00In the scheme15,023
A63F13/92Video game devices specially adapted to be hand-held while playingA63FIn the scheme13,963
A63F13/12Retired codeA63FRetired, by main group13,784
A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicleA63FIn the scheme13,602
A63F13/2145Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch pads the surface being also a display device, e.g. touch screensA63FIn the scheme13,502
A63F13/822Strategy games; Role-playing gamesA63FIn the scheme13,497
A63F13/211Input arrangements for video game devices characterised by their sensors, purposes or types using inertial sensors, e.g. accelerometers or gyroscopesA63FIn the scheme13,488
A63F13/69Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versionsA63FIn the scheme13,290
A63F13/533Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menuA63FIn the scheme12,908
A63F13/55Controlling game characters or game objects based on the game progressA63FIn the scheme12,796
A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensionsA63FIn the scheme11,931
G10H1/0008Associated control or indicating meansG10HIn the scheme11,428
A63F13/65Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competitionA63FIn the scheme11,239
A63F13/10Retired codeA63FRetired, by main group11,177
A63F13/335Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using InternetA63FIn the scheme11,151
A63F13/25Output arrangements for video game devicesA63FIn the scheme10,973
G06T13/20Three-dimensional [3D] animationG06T13/00In the scheme10,803
A63F13/428Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopesA63FIn the scheme10,640
A63F13/56Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path findingA63FIn the scheme10,525
G06T13/00AnimationG06T13/00In the scheme10,373
A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screenA63FIn the scheme10,214
A63F13/795Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy listA63FIn the scheme10,055
A63F2300/8082Virtual realityA63FIn the scheme10,024
A63F13/837Shooting of targetsA63FIn the scheme10,008
H04N5/268Signal distribution or switchingH04N5/222In the scheme9,885
A63F13/67Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-useA63FIn the scheme9,445
A63F2300/308Details of the user interfaceA63FIn the scheme9,363
A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editorA63FIn the scheme9,344
A63F13/58Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy levelA63FIn the scheme9,332
A63F13/77Game security or game management aspects involving data related to game devices or game servers, e.g. configuration data, software version or amount of memoryA63FIn the scheme9,257
A63F13/285Generating tactile feedback signals via the game input device, e.g. force feedbackA63FIn the scheme9,226
A63F13/355Performing operations on behalf of clients with restricted processing capabilities, e.g. servers transform changing game scene into an encoded video stream for transmitting to a mobile phone or a thin clientA63FIn the scheme9,036
H04N5/2621Cameras specially adapted for the electronic generation of special effects during image pickup, e.g. digital cameras, camcorders, video cameras having integrated special effects capabilityH04N5/222In the scheme9,016
A63F13/212Input arrangements for video game devices characterised by their sensors, purposes or types using sensors worn by the player, e.g. for measuring heart beat or leg activityA63FIn the scheme8,949
A63F13/87Communicating with other players during game play, e.g. by e-mail or chatA63FIn the scheme8,872
A63F13/54Controlling the output signals based on the game progress involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wallA63FIn the scheme8,413
A63F13/80Special adaptations for executing a specific game genre or game modeA63FIn the scheme7,796
A63F13/235Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console using a wireless connection, e.g. infrared or piconetA63FIn the scheme7,790
A63F13/812Ball games, e.g. soccer or baseballA63FIn the scheme7,726
A63F13/46Computing the game scoreA63FIn the scheme7,722
A63F13/44Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment involving timing of operations, e.g. performing an action within a time slotA63FIn the scheme7,707
A63F13/245Constructional details thereof, e.g. game controllers with detachable joystick handles specially adapted to a particular type of game, e.g. steering wheelsA63FIn the scheme7,653
A63F13/803Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanksA63FIn the scheme7,510
A63F3/00157Casino or betting gamesA63FIn the scheme7,417
A63F2300/407Data transfer via internetA63FIn the scheme7,415
A63F13/98Accessories, i.e. detachable arrangements optional for the use of the video game device, e.g. grip supports of game controllersA63FIn the scheme7,364
A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting gameA63FIn the scheme7,285
A63F13/26Output arrangements for video game devices having at least one additional display device, e.g. on the game controller or outside a game boothA63FIn the scheme7,264
A63F13/95Storage media specially adapted for storing game information, e.g. video game cartridgesA63FIn the scheme7,252
A63F9/24Games using electronic circuits not otherwise provided forA63FIn the scheme7,242
A63F13/63Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editorA63FIn the scheme7,172
A63F13/86Watching games played by other playersA63FIn the scheme7,122
A63F2300/204Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterised by details of the game platform the platform being a handheld deviceA63FIn the scheme7,118
A63F2300/66Methods for processing data by generating or executing the game program for rendering three dimensional imagesA63FIn the scheme7,018
A63F13/426Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gunA63FIn the scheme6,955
H04N5/222Studio circuitry; Studio devices; Studio equipmentH04N5/222In the scheme6,938
A63F13/798Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for assessing skills or for ranking players, e.g. for generating a hall of fameA63FIn the scheme6,914
A63F2300/1043Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional detailsA63FIn the scheme6,841
A63F13/352Details of game servers involving special game server arrangements, e.g. regional servers connected to a national server or a plurality of servers managing partitions of the game worldA63FIn the scheme6,815
A63F2300/6045Methods for processing data by generating or executing the game program for mapping control signals received from the input arrangement into game commandsA63FIn the scheme6,689
G10D13/02Drums; Tambourines with drumheadsG10DIn the scheme6,615
A63F13/23Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and consoleA63FIn the scheme6,604
A63F13/22Setup operations, e.g. calibration, key configuration or button assignmentA63FIn the scheme6,470
H04N5/2624Studio circuits, e.g. for mixing, switching-over, change of character of image, other special effects ; Cameras specially adapted for the electronic generation of special effects for obtaining an image which is composed of whole input images, e.g. splitscreenH04N5/222In the scheme6,425
A63F2300/807Role playing or strategy gamesA63FIn the scheme6,408
A63F13/57Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race gameA63FIn the scheme6,335
A63F2300/64Methods for processing data by generating or executing the game program for computing dynamical parameters of game objects, e.g. motion determination or computation of frictional forces for a virtual carA63FIn the scheme6,061
A63F2300/1075Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to detect the point of contact of the player on a surface, e.g. floor mat, touch pad using a touch screenA63FIn the scheme5,864
A63F13/358Adapting the game course according to the network or server load, e.g. for reducing latency due to different connection speeds between clientsA63FIn the scheme5,861
A63F13/5375Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving gameA63FIn the scheme5,777
A63F13/71Game security or game management aspects using secure communication between game devices and game servers, e.g. by encrypting game data or authenticating playersA63FIn the scheme5,717
A63F13/5255Changing parameters of virtual cameras according to dedicated instructions from a player, e.g. using a secondary joystick to rotate the camera around a player's characterA63FIn the scheme5,652
A63F2300/105Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals using inertial sensors, e.g. accelerometers, gyroscopesA63FIn the scheme5,521
A63F2300/1087Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a cameraA63FIn the scheme5,436
G10H1/0025Automatic or semi-automatic music composition, e.g. producing random music, applying rules from music theory or modifying a musical pieceG10HIn the scheme5,394
A63F13/85Providing additional services to playersA63FIn the scheme5,372
A63F13/216Input arrangements for video game devices characterised by their sensors, purposes or types using geographical information, e.g. location of the game device or player using GPSA63FIn the scheme5,366
A63F2300/8076ShootingA63FIn the scheme5,341
G03B19/18Motion-picture camerasG03B19/18In the scheme5,325
A63F13/48Starting a game, e.g. activating a game device or waiting for other players to join a multiplayer sessionA63FIn the scheme5,231
A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinetsA63FIn the scheme5,185
A63F2300/69Involving elements of the real world in the game world, e.g. measurement in live races, real videoA63FIn the scheme5,166
A63F13/28Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or lightA63FIn the scheme5,130
A63F13/792Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for payment purposes, e.g. monthly subscriptionsA63FIn the scheme5,120
A63F1/00Card gamesA63FIn the scheme5,110
A63F2300/206Game information storage, e.g. cartridges, CD ROM's, DVD's, smart cardsA63FIn the scheme5,099
A63F2300/8017Driving on land or water; FlyingA63FIn the scheme5,092
A63F13/332Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using wide area network [WAN] connections using wireless networks, e.g. cellular phone networksA63FIn the scheme5,053
G10H1/32Constructional detailsG10HIn the scheme5,036
A63F13/215Input arrangements for video game devices characterised by their sensors, purposes or types comprising means for detecting acoustic signals, e.g. using a microphoneA63FIn the scheme4,989
G10H1/0066Transmission between separate instruments or between individual components of a musical system using a MIDI interfaceG10HIn the scheme4,851
G10H1/34Switch arrangements, e.g. keyboards or mechanical switches specially adapted for electrophonic musical instrumentsG10HIn the scheme4,815
A63F13/31Communication aspects specific to video games, e.g. between several handheld game devices at close rangeA63FIn the scheme4,802
A63F1/18Scoring or registering devices; IndicatorsA63FIn the scheme4,746
A63F2300/65Methods for processing data by generating or executing the game program for computing the condition of a game characterA63FIn the scheme4,744
A63F13/655Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor automatically by game devices or servers from real world data, e.g. measurement in live racing competition by importing photos, e.g. of the playerA63FIn the scheme4,742
A63F2300/8011BallA63FIn the scheme4,736
A63F13/214Input arrangements for video game devices characterised by their sensors, purposes or types for locating contacts on a surface, e.g. floor mats or touch padsA63FIn the scheme4,678
A63F1/14Card dealersA63FIn the scheme4,663
A63F13/20Input arrangements for video game devicesA63FIn the scheme4,549
G10H1/361Recording/reproducing of accompaniment for use with an external source, e.g. karaoke systemsG10HIn the scheme4,535
A63F13/75Enforcing rules, e.g. detecting foul play or generating lists of cheating playersA63FIn the scheme4,529
G10H1/00Details of electrophonic musical instrumentsG10HIn the scheme4,486
A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game historyA63FIn the scheme4,459
A63F13/73Authorising game programs or game devices, e.g. checking authenticityA63FIn the scheme4,394
A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or typesA63FIn the scheme4,362
G10D1/08GuitarsG10DIn the scheme4,350
A63F2300/1062Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheelA63FIn the scheme4,279
A63F13/525Changing parameters of virtual camerasA63FIn the scheme4,207
A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environmentA63FIn the scheme4,198
A63F2300/406Transmission via wireless network, e.g. pager or GSMA63FIn the scheme4,183
A63F2300/5553Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history user representation in the game field, e.g. avatarA63FIn the scheme4,117
A63F13/5372Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the playerA63FIn the scheme4,114
A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game serversA63FIn the scheme4,104
G10H1/40RhythmG10HIn the scheme4,100
A63F1/06Card game appurtenancesA63FIn the scheme4,087
A63F1/02Cards; Special shapes of cardsA63FIn the scheme4,060
A63F2300/1037Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted for converting control signals received from the game device into a haptic signal, e.g. using force feedbackA63FIn the scheme4,029
A63F13/847Cooperative playing, e.g. requiring coordinated actions from several players to achieve a common goalA63FIn the scheme4,024
A63F13/218Input arrangements for video game devices characterised by their sensors, purposes or types using pressure sensors, e.g. generating a signal proportional to the pressure applied by the playerA63FIn the scheme3,931
A63F13/577Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using determination of contact between game characters or objects, e.g. to avoid collision between virtual racing carsA63FIn the scheme3,921
G10C3/12Keyboards; KeysG10CIn the scheme3,920
A63F2300/552Details of game data or player data management for downloading to client devices, e.g. using OS version, hardware or software profile of the client deviceA63FIn the scheme3,913
A63F13/814Musical performances, e.g. by evaluating the player's ability to follow a notationA63FIn the scheme3,834
G10H1/0091Means for obtaining special acoustic effectsG10HIn the scheme3,805
A63F13/327Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers using local area network [LAN] connections using wireless networks, e.g. Wi-Fi® or piconetA63FIn the scheme3,740
A63F13/573Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game using trajectories of game objects, e.g. of a golf ball according to the point of impactA63FIn the scheme3,733
A63F3/02Chess; Similar board gamesA63FIn the scheme3,705
A63F13/843Special adaptations for executing a specific game genre or game mode involving concurrently two or more players on the same game device, e.g. requiring the use of a plurality of controllers or of a specific view of game data for each playerA63FIn the scheme3,694
A63F2300/572Communication between players during game play of non game information, e.g. e-mail, chat, file transfer, streaming of audio and streaming of videoA63FIn the scheme3,691
A63F2300/303Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up DisplayA63FIn the scheme3,658
A63F3/00006Board games played along a linear track, e.g. game of goose, snakes and ladders, along an endless trackA63FIn the scheme3,623
A63F3/00643Electric board games; Electric features of board gamesA63FIn the scheme3,607
G06T13/205Three-dimensional [3D] animation driven by audio dataG06T13/00In the scheme3,580
A63F13/50Controlling the output signals based on the game progressA63FIn the scheme3,563
A63F13/497Partially or entirely replaying previous game actionsA63FIn the scheme3,543
A63F2300/1093Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera using visible lightA63FIn the scheme3,521
A63F9/10Two-dimensional [2D] jig-saw puzzlesA63FIn the scheme3,509
Match: Through its tools
The classification names the equipment or technology the capability draws on, not the capability. The count says how much is being invented for it, not how well it is done. Captures the technology of games, music, film and stage production, not content or export reach; publishing and fashion have no clean entry. The crosswalk is a first pass that nobody has reviewed.

Other capabilities in Culture, Language & Education Diplomacy